Standard Weapon
TYPES
- There are 7 types: Vulcan, Rifle, Gatling, Automatic, Cannon, Mass Drive, and Dualist.
- Vulcan types
- 4x1attack pattern
- Low base damage
- Low accuracy (65.00%)
- Medium range (520m)
- Slow rate of fire (0.60s)
- Short overheat time (15.0s)
- Rifle types
- 2x1attack pattern
- High base damage
- High accuracy (85.00%)
- Long range (520m)
- Slow/Average rate of fire (0.55s)
- Long overheat time (24.0s)
- Gatling types
- 4x1 attack pattern
- Medium base damage
- High accuracy (80.00%)
- Long range (520m)
- Average rate of fire (0.50s)
- Short overheat time (11.0s)
- Automatic types
- 3x1 attack pattern
- High base damage
- Medium accuracy (75.00%)
- Medium range (460m)
- Slow rate of fire (0.65s)
- Long overheat time (21.0s)
- Cannon types (A-Gear Exclusive)
- 1x1 attack pattern
- Very high base damage
- High accuracy (75.00%)
- Very long range (1000m)
- Fast rate of fire (0.45s)
- Long overheat time (28.00s)
- Mass Drive types (A-Gear Exclusive)
- 1x1 attack pattern
- Average base damage
- Very high accuracy (95.00%)
- Very long range (1000m)
- Fast rate of fire (0.43s)
- Long overheat time (28.00s)
- Dualist types (A-Gear Exclusive)
- 2x1 attack pattern
- Very high base damage
- High accuracy (85.00%)
- Very long range (1200m)
- Average rate of fire (0.48s)
- Long overheat time (22.00s)
Advance weapons
TYPES
- All are Missile types but there are multiple classes
- Valleystar class
- 1x2 attack pattern
- Low base damage
- High accuracy (80.00%)
- Medium range (2600m)
- Slow rate of fire (1.90s)
- High valid angle (10degrees)
- Very slow velocity (300m/s)
- Average target manoeuvrability (80g)
- Moth class
- 1x4 attack pattern
- Low base damage
- High accuracy (85.00%)
- Medium range (2700m)
- Slow rate of fire (2.00s)
- Average valid angle (6degrees)
- Very slow velocity (300m/s)
- Average target manoeuvrability (85g)
- Holycross class
- 2x2 attack pattern
- Low base damage
- High accuracy (85.00%)
- Medium range (2800m)
- Slow rate of fire (2.00s)
- Low valid angle (4degrees)
- Average velocity (430m/s
- High target manoeuvrability (110g)
- Arrow class
- 1x2 attack pattern
- Average base damage
- Average accuracy (75.00%)
- Long range (3000m)
- Average rate of fire (1.80s)
- Average valid angle (6degrees)
- Average velocity (420m/s
- High target manoeuvrability (110g)
- Hammerhead class
- 1x2 attack pattern
- Average base damage
- Very high accuracy (90.00%)
- Long range (3200m)
- Average rate of fire (1.80s)
- Low valid angle (4degrees)
- Slow velocity (380m/s
- High target manoeuvrability (110g)
- Tongpha class
- 2x2 attack pattern
- Low base damage
- High accuracy (85.00%)
- Long range (3300m)
- Fast rate of fire (1.60s)
- Low valid angle (4degrees)
- Average velocity (400m/s
- High target manoeuvrability (150g)
- Edrill class
- 1x4 attack pattern
- Low base damage
- Very high accuracy (100.00%)
- Long range (3300m)
- Average rate of fire (1.80s)
- Very low valid angle (2degrees)
- Average velocity (450m/s
- High target manoeuvrability (120g)
- Hawk class
- 4x1 attack pattern
- Low base damage
- High accuracy (90.00%)
- Long range (3300m)
- Fast rate of fire (1.40s)
- Low valid angle (4degrees)
- Very fast velocity (550m/s
- Very low target manoeuvrability (40g)
- Bundle class (A-Gear exclusive)
- 4x1, 6x1 attack patterns
- Low base damage
- Very high accuracy (90.00%)
- Range varies (2600m - 3300m)
- Slow rate of fire (2.00s)
- Low valid angle (8-11degrees)
- Very high velocity (1000m/s)
- No target manoeuvrability (0g)
- Attack pattern - The attack pattern determines the number of projectiles fired per shot.
- 1x4 means 4 single shots are fired at a time, like a burst fire.
- 2x2 means that two burst with two shots each, etc.
- 4x1 means 4 shots fired at once.
- Base damage - Base damage varies on the type and class. Gatling guns tend to have a lower base damage while some guns such as the Cannons have a very high base damage. The damage range for all weapons is a deviation of 12.5% from the median so if the low end of the damage range is 100, the high end would be 125 provided that there are no modifiers.
- Accuracy - Accuracy determines your chance to hit the target. modified by the targets evasion stat
- Peirce rate - Pierce rate is a reduction of your targets defence stat before the damage is modified by the targets defence stat
- Range - Weapon range. Missiles self destruct after flying this far, standards have their accuracy reduced by 10% for every 100m the target is beyond this range,
- Reattack time - Rate of fire. How many times you fire your attack pattern in a second.
- Overheat time - How long you can fire continuously over a measurement of time.
- Defence - Damage done by standard/advance weapons is reduced by the percent amount.
- Evasion - Chance to evade.
- Valid Angle - the angle from the centreline of the gear that missiles will attain lock from