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DescriptionEdit

In a flash, change to the opposite direction.

FunctionEdit

  • Turns the user 180 degrees, horizontally, in a flash

LevelsEdit

Turnaround has like most other skills different grades, requiring higher levels as the skill is levelled up through a Skill Shop.

Level Demand Duration Recharge time SP(skill point) Function Price
30 0 sec 30 sec 0 Turns the user 180 degrees, horizontally, in a flash Price: 14,000 SPI
50 0 sec 25 sec 0 Turns the user 180 degrees, horizontally, in a flash Price: 20,000 SPI
70 0 sec 20 sec 0 Turns the user 180 degrees, horizontally, in a flash Price: 40,000 SPI
80 (I-Gear Only) 0 sec 15 sec 0 Turns the user 180 degrees, horizontally, in a flash Price: 1,430,000 SPI

TechniquesEdit

Though they may seem like simple skills, Turnaround and Back Move Mach still require excellent timing in a lot of situations, for I-Gears it is very useful to use Back Move Mach to keep distance from an enemy B-Gear or to Move from one side to another through an M-Gear or A-Gear to confuse their line of fire. Turnaround is very useful to make an instant 180 Degree turn after passing an enemy Gear to gain the advantage of face to back sight. There are countless situations to use Turnaround and Back Move Mach in different ways of timing and combining with other skills and can there for be labelled both Skill and Technique.

Bug/GlitchEdit

There is a common activation bug with several skills in the game, of which Turnaround is one of them.

The bug makes Turnaround fail to express it's function in certain situations while it's recharge time does register usage of the skill:

  • To close to a different physical box (e.g. walls, physical objects, ground/floor)
  • When the user's computer is running at low Frames per second

NoteEdit

Be aware that although when you use this skill you see your gear turn instantly to the opposite direction, other people see you do a slow and very wonky turn. Also if you shoot missiles immediately after you use TA, other people will see the missiles being shot forward, then turning around along with you. Being aware of this is very useful for successfully performing TA+ABM combos on BGs for example.

see alsoEdit

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