Armours are to the Gear chassis in Ace Online (the equivalent of "equippable armor" in other RPGs).
They are avaliable in 4 main types, corresponding to each Gear type: B-Gear (Veils), I-Gear (Binders), A-Gear (Guarders) and M-Gear (Defenders). A character may only pilot an armor within his own Gear class (ex. a B-Gear class character may only use B-Gear armors, etc).
All new players start with a default armor of their Gear Class, but may purchase better armors throughout the course of the game. In addition to purchasing new armors, armors may also be acquired from certain monsters or bosses or from playing Starlight Slots in the Aquarium.
With the exception of the default armors, most armors come with built-in stat bonuses - generally in energy and shield capacity (though some may come with other stat bonuses, such as Evasion or damage reduction against standard or advanced weapons).
Any statistical bonuses which an armor has will be listed under "function" in green font when the armor is highlighted in the inventory.
Varieties of armorsEdit
Within the 4 main classes of armor, there are many different individual versions, aquired through different means:
Parts Shop armorsEdit
These armors are purchasable from the Parts Shop - they essentially fall into three "tiers".
"Tier 0" armours are the default armours. All new players start out with with a default armour of their Gear class (ex. a generic "Binder", etc). These armours offer no energy, shield, or other stat bonuses (unless upgraded) - a player must have an armour equipped in their inventory in order to take off from the city. A player can recover a default armour by purchasing a Beginner's Supply Box from the Parts Shop.
"Tier 1" armors are inexpensive armors available at lower levels, suitable for a beginning player, The three armors available are known as Round, Raven, and Panzer regardless of Gear type (ex. a "Raven Binder"), and all share the same appearance.
"Tier 2" armors are the best armors available in the Parts Shop (but are pricer and have higher level requirements to use). A player will want to purchase one of these armors once they meet the level requirement (if they opt not to purchase a WP Shop Armor or Zodiac Armor), as the "Tier 1" armors will not be suitable later in the game. There are four of these armors available for each Gear type. All "Tier 2" armors share the same appearance regardless of name.
Legendary armours are powerful upgraded versions of Parts Shop Armours, which can only be created at the Factory by combining specific armours with special materials. They are comparable in strength to the War Point Shop and Cash Shop Armours. For more information, see Legendary items. Legendary armours' names are displayed in purple font in the inventory.
War Point Shop armoursEdit
War Point Shop armours are armours purchasable from with war points from the War Point Shop. These armours are statistically superior to the Parts Shop armours, and are comparable to the Cash Shop Armours. Currently each Gear type has 1 War Point armour available - the Tackle Veil, the Rapid Binder, the Revival Guarder, and the Rigid Defender.
War Point armours are acquired in one of two ways. Either by purchasing one for 10,000 War Points, or by receiving it randomly from a War Supply Box.
Armors gained from a War Supply box may be changed to D, E, or R type using WP Armor Rebuild Cards. However the armors purchased directly with WP are in a class of their own, and cannot be changed to a different type.
Cash Shop armorsEdit
Also known as Zodiac Armors, there are also a series of unique armors for each Gear type purchasable from the Cash Shop with Suba Points, available in a variety of styles. These armors offer better stats than any of the Parts Shop armors or War Point Shop armors. Despite the diversity in appearance, all Cash Shop armors of a certain Gear type begin with identical stats. These armors are also non-tradable.
There are several series of Cash Shop Armors, each named after a constellation or Zodiac sign (ex. Ares, Taurus, etc). Each series includes one armor of each Gear Type.
Cash Shop armors may also be acquired by playing Starlight Slots (and are therefore sometimes referred to as "slot armors" in game jargon).
Boss armors are rare armors acquired only from defeating certain bosses - such as the Valkyrie Veil, or the Exorcist Binder (not to be confused with the Cash Shop Exorcist Binder - which is a separate armor).
Infinity Field armorsEdit
Infinity Field armors are rare armors which can only be acquired in Survival Abyss in the Infiity Field. There is currently 1 armor for each Gear - the Caim Veil, the Andras Binder, the Eligor Guarder, and the Berith Defender. These armors require a mimium level of 90 to use, though they currently lack the ability to be upgraded.
Unique armours are rare or unusual armours squired only under unique circumstances (their names are displayed in gold font in the inventory). See unique items for more information.
These are unusual armours released for special or holiday events, such as the Watermelon Veil, Binder, etc
There are several different means of upgrading armours
Players may upgrade the base armor at the Factory (ex. upgrade a Rapid Binder V3 to a Rapid Binder V4, etc). The method of upgrading differs depending on the type of armor.
- Parts Shop Armours may be upgraded by combining the armour with the required materials (the recipe varies from armour to armour) and paying the required SPI fee. Players may also choose to upgrade their armour into a Legendary Armour (and perform subsequent Legendary upgrades) by combining their armour with special Legendary materials instead.
- War Point Shop Armours may be upgraded by combining the armour with a WP Armour Power-up Card (which are purchasable at the War Point Shop)
- Cash Shop Armours may be upgraded by combining the armour with a Cash Shop Armour Power up Card (which are purchasable at the Cash Shop)
Armours still retain any Fix or Enchant upgrades they already possess after being upgraded at the Factory.
WP Shop and Cash Shop Armors can also be "rebuilt" using Armor Rebuild Cards. Armors which are rebuilt have their stats redistributed, or receive stat bonuses which focus on a certain ability (Energy, Defense, or Evasion).
Armors purchased from the WP Shop or Cash Shop begin as the "R-type" (which focuses on high energy and shield stats). Alternatively armors may be converted to the "D-type" (which has lower defense and energy base stats, but receives a defense % bonus against attacks), or the "E-type (which has lower defense and energy base stats, but receives an evasion % bonus against attacks).
These "converted" types also retain the same 'base levels' as the standard R-type armors (ex. a Rapid Binder R-Type V3 will be rebuilt into a Rapid Binder E-Type V3 - and can be ugpraded to an E-Type V4 using a Powerup card).
Armors may also be downgraded to a lower type (ex. downgrade a Sonic Binder V4 to a Sonic Binder V3) by combining the armor with a Powerdown card at the factory. Downgrading an armor is useful if a player aquires and armor but doesn't not yet meet the level requirement to use (because lower versions of armors typically have lower level requirements).
At the Laboratory, players may apply "micro-upgrades" known as enchantments to their armour by combining it with Enchant cards, and paying an SPI fee. For each consecutive enchantment, the total number of enchantments applied to the armour (regardless of enchantment type) will be displayed in orange on the armour's icon (ex. Enchant:3). Players may safely enchant their armour up to number 5 ("E5"), however enchanting the armour past E5 risks destroying it in the process.
Armors which have at least 1 enchantment applied will have their names displayed in orange font in the inventory - and enchantment stat bonuses will be displayed in orange text.
Using the Gamble Machine (in the Aquarium), players may apply Armour Prefix and Suffix upgrades to their armours by using Armour Gamble Cards. Only one Suffix and one Prefix upgrade may be applied at a time.
The names of any Suffix or Prefix applied will be displayed in Green font to the left/right of the armour's name when the armour is highlighted in the inventory.