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DescriptionEdit

Seige Mode modified for aerial combat. It's firepower is weaker due to the lack of the stability that the ground provides, but can be far more deadly to enemies when used properly.

FunctionEdit

  • Standard Weapon's Attack (min): +XX%
  • Standard Weapon's Attack (max): +XX%
  • Standard Radar's Range: +XX%
  • (After level 4 of Air Siege Mode) Number of bullets fired: +Xx0

LevelsEdit

Air Siege Mode has like most other skills different grades, requiring higher levels as the skill is levelled up through a Skill Shop.

Level Demand SP(skill point) Function Price
55 3/sec

Standard Weapon's Attack (min): +70%, Standard Weapon's Attack (max): +70%, Standard Radar's Range: +25%

Price: 25000 SPI
63 3/sec Standard Weapon's Attack (min): +76%, Standard Weapon's Attack (max): +76%, Standard Radar's Range: +25% Price: 33000 SPI
69 3/sec Standard Weapon's Attack (min): +82%, Standard Weapon's Attack (max): +82%, Standard Radar's Range: +25% Price: 39000 SPI
75 3/sec Standard Radar's Range: +25%, Number of bullets fired: +1x0 Price: 75000 SPI
81 3/sec Standard Weapon's Attack (min): +5%, Standard Weapon's Attack (max): +5%, Standard Radar's Range: +25%, Number of bullets fired: +1x0 Price: 163000 SPI
87 3/sec Standard Weapon's Attack (min): +11%, Standard Weapon's Attack (max): +11%, Standard Radar's Range: +25%, Number of bullets fired: +1x0 Price: 357000 SPI, Final skill opening card

see alsoEdit

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